Roleplaying Chat - Code of Conduct

All ISRP site members and guests are responsible for knowing the information contained in the following Code of Conduct (CoC).

ISRP reserves the right, but does not assume the responsibility, to restrict communication which ISRP deems in its discretion to be harmful to individual guests, damaging to the communities which make up ISRP, or in violation of ISRP's or any third-party rights.

Prohibited Behavior

Prohibited in chat room, board, and e-mail list, behaviours include (but are not limited to):


Public Rooms

Public rooms are those provided by ISRP for players to participate in. The Crossroads Tavern, the Meeting Place, etc. As settings these rooms may have specific rules of their own but are also covered under the blank Public Room rules. This is to ensure that all patrons are able to enjoy a level of comfort in them.

ISRP makes the assumption that all players are adults or have permission from their adult guardian to be in them, however we still require the following rules in public rooms:

Private Rooms

ISRP allows for the creation of private rooms in order to facilitate roleplaying individual adventures, private scenes, etc. Within the confines of these rooms patrons may engage in their choice of setting, level of explicitness and choose who else has access to the room. Standard rules regarding trolling, impersonation, illegal content etc that are not linked to Public Rooms still apply. As do some additional rules:


Room Disruption

Room disruption is any activity that disrupts either the flow of the play in any give room, or flagrantly violates the setting rules of any room, or both. That's the simple definition. It's a hard thing to define tightly and judgment on the part of hosts will always be a factor.

However, it includes everything already posted to this point, as well as any sort of modern everyday talk, netspeak, leetspeak, phonetic speech, and so on are disruptive. Fantasy language use appropriate to the setting is NOT disruptive. Using parentheses around words denotes them as Out Of Character by convention, so don't use them, they are disruptive. Typing in all caps is disruptive.

Doing things that force others to react to them if they wish to remain In Character is disruptive. You may not make the Tavern shake, break the walls or doors down, shoot fireballs and lightning bolts around the rooms, gun down everyone in TMP, throw in hand grenades, etc. These are all disruptive behaviors. Brawls in the rooms are disruptive. Throwing knives at one another, being a Dragon in the Tavern, a log of cheese, or what have you. Again, these are disruptive.

Characters that are anathema to a given setting are disruptive. They don't belong in the In Character chats that are setting defined to exclude them. Nor may people use perceived ‘loopholes' to try to avoid these things.

Settings will have their own subsection of rules which will more closely define what is and isn't disruptive/acceptable within them. If an activity violates these rules, then they are disruptive in that particular setting. It is the responsibility of the players to know the rules of the places they are going to, and by signing up to play on this chat site, you have asserted that you have indeed read and understand these rules. You will be held to that.

Finally; In Character play never justifies breaking the Code of Conduct. The Code of Conduct always takes precedence over a character's nature, concept, alignment, what have you. Ignorance is never an excuse.

Freedom of Destiny

No one can force your character to do anything you do not want them to do. You do not have to die, be blown up, be subject to a spell, etc. By the same token, neither can you force anyone else. You may ask.

This does not mean anyone is free to break the CoC because their character would do so. See the above noted statement in this regard.


Moderator Judgement

By the very nature of what we play at, and what the Moderators have to do, things simply can't be completely defined. As a result, Moderators will have to exercise their judgment, and in fact are required to do so. It is their judgment that is used in determining if someone has violated these rules. You may ask for an explanation, explain your case, and even go to a higher Moderator, if you disagree with this judgment. But when it is made on the spot, you must abide by it until a ruling is made in a dispute. Logs of the chatrooms will be used to ascertain what exactly happened. You will be notified of final judgment in any disputed case. Remember, by signing on to play here, you have certified that you have read and understand these rules, and agreed to abide by them. Ignorance is not an excuse.

In other words, behave yourself. Treat other people you encounter in the rooms just as you would like to be treated…...politely.

Disciplinary Procedures

If a member of the ISRP Community has demonstrated he or she cannot behave, the member WILL LOSE ALL of his or her usernames registered at that time. This prevents a user with multiple screen names from misbehaving with one “throw away” screen name while preserving another “good” screen name. You have three strikes. Your agreement in having read and understood these rules can be used as your first one. Upon the third you will lose all your currently subbed Screen Names.

A total of six warnings, to include the aforementioned loss of of all Screen Names results in being banned from the site entirely. You may petition for a review after six months if this happens.

At the point of screen name loss, the patron may register a new name(s) with the stipulation that it not be a look-alike, variation of, or reference to the lost name. Doing so—or further violations of the CoC—will only result in all screen names being lost again and the patron being barred from website community access altogether. For example, if a user with the name BadDwarf loses his name for CoC infractions, registering BadDwarf2, B@dDwarf, or FormerBadDwarf would not be allowed. The user must create a new name altogether.

Violations of a specific Setting's additional rules generally are treated in the same manner as violations of the Code of Conduct. See the list's Welcome Letter or FAQ if you have questions on how those types of violations are handled.

These procedures are only meant to be rough guidelines, as each situation is different and may require other measures to ensure the smooth operation of the site. Situations that often require harsher action are: very full rooms where Magi moderator-to-patron ratio is low, out-of-hand flame wars, and flagrant and/or intentional disregard for the CoC.


You Can Make the ISRP Community a Better Place

Our moderators can't be everywhere at once. Therefore, if you witness actions in chat or boards that you believe harms a guest, damages the ISRP Community, or violates ISRP's or some third-party's rights, please make a note of the time/place where the event occurred and contact a Magi immediately. If they aren't handy, please see our community contact page.